AI Insights · Timothy · July 2022
Top 5 Business Games on Unified Platform in Ecuador Q2 2022
In Q2 2022, the top 5 business games in Ecuador showed varied performance trends in downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2022, the top 5 business games in Ecuador demonstrated diverse trends in downloads, revenue, and active users, as revealed by Sensor Tower data.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced notable fluctuations in its metrics. Weekly revenue peaked at approximately $551 in mid-April, with a significant drop to $61 in early May, before recovering to $442 by the end of June. Downloads saw a high of 26.4K in the first week of April, tapering off to 2.9K by the end of the quarter. Active users also showed a decline from 38.1K in early April to 10.5K in late June.
Flow Legends: Pipe Games by AI Games FZ maintained a relatively stable download rate, starting at 10.8K and ending with about 6.5K weekly downloads. Revenue was minimal throughout the quarter, with occasional peaks at $1. Active users saw a downward trend from 31.3K at the start of the quarter to 20.3K by its end.
Office Fever from Rollic Games showed a steady increase in downloads, beginning at 1.7K and peaking at 5.2K in late May before settling at 1.7K in late June. Revenue was minimal but showed slight increases, reaching $37 in early June. Active users grew significantly from 3.2K to a peak of 9.8K in late May, before decreasing to 4.5K by the end of the quarter.
Like a Pizza by MondayOFF, which launched in mid-June, saw rapid growth in its metrics. Weekly downloads surged from 2.8K to 18.5K by the end of June. Active users followed a similar trend, starting at 2.7K and reaching 32.1K in the same period. Revenue was minimal, peaking at $16 in the final week of June.
Bid Wars 2 – Pawn Shop Tycoon by By Aliens L.L.C - F.Z experienced a gradual increase in downloads, starting at 127 and peaking at 3.5K in mid-June before decreasing to 1.1K by the end of the quarter. Revenue remained low, with the highest weekly revenue being $20 in mid-June. Active users increased steadily from 1.2K to a peak of 10.4K in mid-June, before declining to 7.4K by the end of June.
This data highlights the varied performance of business games in Ecuador. For more detailed insights, visit Sensor Tower.